7 days to die alpha 10.4 mods
- #7 days to die alpha 10.4 mods Patch
- #7 days to die alpha 10.4 mods upgrade
- #7 days to die alpha 10.4 mods license
Fixed outdoor navigation mesh not refreshing after undoing curving wall on ground floor, potentially causing issues navigating until something else changes.Fixed last column in finances window cutting off data if looking at a previous date in yearly or quaterly mode.Assembly line window now lists the effectiveness of printers and assemblers in each group.Ability to refill refillable furniture from the bottom left info panel.Updated main font, to make period and comma clearer, and monospace current time and money, to avoid jittering.Added car model LOD to improve performance with many cars on screen at once.Game will now remove submarket values below 0 from mods, to avoid breaking game.Fixed rotation of corner carpets when flipping rooms.Fixed AI having higher chance of doing research with more days per month, making patents more difficult to obtain.Feature tooltips are simplified in simple design document mode to avoid confusing new players.Added more errors when employees are assigned to furniture in rooms they are not allowed in.AI will now prioritize researching tech that hasn't been researched in a while and isn't currently being researched by a lot of other companies.Added ability to see what competitors are researching.
#7 days to die alpha 10.4 mods Patch
This should be the last patch before work on Beta 1 starts. Thanks for sticking around! Hope youre as excited as I am :D With the progress I've made so far, that estimate is narrowed to 3-6 months from today, as long as there aren't any major roadblocks. I will reveal more when I get there.Īs for when you'll be able to play it: I'm still on track with my initial estimate of 3-9 months. I also have another super secret mechanic planned, which will involve a new class of employee. Fixed it being almost impossible to get level 3 service employees when hiring.
#7 days to die alpha 10.4 mods license
Fixed a bug causing AI to buy OS licenses from player for porting, even if OS license was ridiculously expensive.Assembly lines can now cross over pallets connections.HR can now auto-prioritize specializations based on active tasks.
I have not yet broken compatibility, but engine-related issues might force my hand later down the line. I'm not sure I can guarantee save compatibility with Alpha 11 currently.
#7 days to die alpha 10.4 mods upgrade
With subscription-based software, releasing content for your products will also help bring back old customers, to gain those sweet extra monthly payments.īugs are no longer magically transported to your customers devices as soon as you fix them, youll now have to develop and release patches, which will also present an opportunity to upgrade tech levels, for even more subscription-based income goodness. Youll now be able to release DLC for your games, or joysticks for the most popular console on the block, to milk each product for all theyre worth. Ive overhauled the final review system, combined the post-release marketing and printing prompts, and merged it all into a single flashy release dialog, to make releasing new products a bit less anticlimactic. This has changed in Beta 1 and Ive added more complex interactions, making them super extra helpful. Notifications have been somewhat unhelpful up until now, mainly because it was hard to tell important from trivial messages, causing people to ignore them altogether, but also because issues would stick around even if they had already been fixed. Additionally, there is no longer an infinite pool of employees lined up to be hired or deallocated, but itll be much easier to filter through applicants as the hiring system is moving from pay-to-view to pay-to-filter. Traits have moved from independent/social, fast learner/hard worker and lazy/stressed to individual traits that are determined by an employees personality, sprinkled with some RNG. This system will be fully moddable and hopefully it will add a bit of life to all the endless text-only lists of products and make them feel a bit more tangible. Ive added the ability to design how your hardware products will look and Lasse has been hard at work making it work and look great. But lets get on with what I have done so far. However, since each task vary in complexity, Im probably not 50% done yet. Since then, Ive finished 50% of my planned tasks for Beta 1. Its been exactly 3 months since I released the last patch. Only accepting reviews of games played/recorded on Linux Submition needs to be reviewed before it it will show on the game's webpage!